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Hegemony 268 B.c. Warband

6/19/2018
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Hegemony 268 B.C. Version 1.96 Beta While we wait on the community to develope several tools essential to the mod, i've decided to release a beta for the.960 port.

Caterpillar 268b

But, it is definitely more difficult than Warband, so it's only advisable to take it on, seriously, once you've gotten use to the games mechanics and combat.

Hegemony 268 B.c. Warband

This beta is open to the public, and while the game should be fully functional, the players are asked to report an issues which may have occured under radar during the port process, in order to resolve issues for the official.960 release. Some of the changes from 1.91 to 1.96 port include: 1. Native horse models used as placeholders till reworks to animations are done 2. Native banners used as placeholders till workaround can be resolved for custom banners 3. Squabbles disabled for Hero NPCs 4.

The threshhold for reinforcement waves has been reduced, as this may have been directly responsible for Vista users CTD. New units / items: 1. Additional heroes(equal to the native number for convenience). Almost all of them do not have custom dialogue. Correction to bugs / other changes: 1. Fixed many spots on the map where units could get stuck.

(think I got them all) 2. Smoothed several rivers, shores, and land areas. Reworked parts of Greece geography Known issues: 1. Many pretender dialogues go out of sequence.

This is inclusive of the response from faction leaders as well. One of the new battle maps may make some units act unresponsive. This is a native bug, and is not the result of modification. Brother Ql-570 Label Maker Software. Elephant models will act strangly. The old models are in use until a animation can be done for new models. Some leg armour models are displayed at off angles at vendors.

They should display fine in battles. Skin tone armours display in game at extreme colours. This is the result of how color density has changed in the transition of BRF versions, and will not be changed until a colouring tool can be implemented for the new BRF. The old version of formations is still in game.

While a fix for the formations has been developed using morale system, it will not be implemented until it is decided whether the mod will feature the moral system, not feature it, or if it will be featured with an option to turn it off. Please report any other issues on the Hegemony 268 B.C. Hegemony 268 B.C. Formally Legions Mod Extended This is the last VERSION for.903.

The mod will be in a port process to.960 shortly NOTE TO DOWNLOADERS THE INSTALL MAY BE SUGGESTING YOU HAVE.808 JUST IGNORE THIS AND RUN INSTALL. I've added a link to download different shader settings for some machines that are experiencing wierd helmet effects. Visit the forum for the link. Changes for 1.91: New Items: 1. 11 new armours 2.

12 new helmets and helmet variations 3. 7 new weapons 4.

8 new horse textures with new model type 5. New woad and dye 'skins' available at vendors 6. 10 new shields and shield textures Changes to units / items 1.

Elephants have been remodelled and retextured 2. Mercenary Hoplites have been equipped with greaves. Many Sarmatian units have been re-equipped with new equipment and horses 4.

Iberian Scutari have been re-equipped with new equipment. Many cavalry units have been equipped with additional style horses to reduce 'clone effect' 6. All Sarissa units have had a slight increase to dexterity 7. 4 meter Sarissa units have had a slight increase to weapon skill 8. Reworked the cheekguards to Maniple units 9. Moral and cost values of Supply Camp / Military Rations / Baggage Train reduced. Roman units standardized to a single pilum flag (two pila).

Previously most had 2 pilum flags, giving them 4 rounds and making them behave as skirmishers longer than necessary. Most Sarmatian units have been re-equipped.

Some will occasionally carry shields, and many have been given access to additional weapons other than spears. The Roxolani line of troops will now be the only line of Sarmatians to carry the Kontos and other heavy spear variants.

Several Sarmatian units have had their Power Draw ability toned down. Scythian Foot Archers now have the option to upgrade to Scythian Axemen instead of Scythian Riders. The Scythian Axemen will in turn be able to upgrade to Scythian Riders which are now essential axemen on horseback. Scythian Foot Archers still retain their second option upgrade to Scythian Horse Archers. Corrections to bugs: 1. Issue with some leaders giving excessive amounts of experience and renown corrected 2.